Thanks a ton Chrudimer this was quite helpful insightful. for a little more clarification it is round based.
is the game turn based? - so each player would have a turn and they would roll a dice to decide the amount of tiles their character can move.
the board will have predetermined paths and and at intersections there may be an option to turn if you know what i mean.
at the moment AI is out of reach i may implement them once i am more knowledgeable however i plan to leave them out at the moment.
How many players in a game: 2 - 8
Goal of game: play a predetermined number of turns and complete as many objectives as possible before the end of the final turn. most objectives complete is the winner.
the way i expect a standard turn to proceed is as follows.
Player 1 >> use item? >> if yes use it… >> roll dice >> player pawn moves automatically that distance>> if intersection ask which path to take >> travel remaining spaces in that direction >> reach final space >> what is the final space? >> apply outcome of that space to player (example get 5 points) >> end turn >> begin player 2 turn
something like that
no matter what happens youve given me enough information in your first response to help me progress so thanks for that i really appreciate it. figuring out how to learn this engine from scratch without any coaches is a bit daunting.