ChaosCacheCollection crashes during start up when attached to some Character Blueprint

Upd1

I’ve found closest place where I could put some code to fix it. But It would be greate to get answer whrethe it has to work without it…

I’ve figured out that my blueprint start to init during start up when I init my custom Game Mode. Namely, I used this code in constructor of my GameMode class

static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/Characters/MyCharacter_BP"));
if (PlayerPawnBPClass.Class != NULL)
{
	DefaultPawnClass = PlayerPawnBPClass.Class;
}

I replaced it with this

if (GetWorld() && GetWorld()->WorldType)
{
	// set default pawn class to our Blueprinted character
	static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/Characters/MyCharacter_BP"));
	if (PlayerPawnBPClass.Class != NULL)
	{
		DefaultPawnClass = PlayerPawnBPClass.Class;
	}
}
else
{
	DefaultPawnClass = AMyCharacter::StaticClass();
}