Guys…I am on 4.26.
Spent a whole day to make it work…nothing… the car falls stiff and no controls working at all.
I did the whole thing on UE5 and it worked at the first try…so I get all needed to make it work right:
- import Skeletal mesh rig with right axes
-set physics wheels to sphere, root as multi convex hull
-create animation blueprint, class vehicleinstance and set the mesh-space–>wheel controller → component to local—>output pose stuff
-create a blueprint class chaosVehicles
-Set the skeletal mesh, enabled physics
-created front and back wheel bps class chaos vehiclewheel - front wheel affected by steering and engine
- set the skeletal mesh of the blueprint to animation blueprint and set the ABP I did before
-added the 4 array elements for the wheels in the vehicle movement component
with the 4 bone names and the tires BP types (front and rear)
-created a curve for the engine setup.
in 4.26 just dont works.
in 5.0 works
WHY?!
I need it working on 4.26 (old android HW yada yada)