Chaos Vehicle - Other Pawns can push vehicle.

Thanks for responding!

I completely disabled Physics Interaction for player movement.

I tried changing the mass of the physical asset of the vehicle mesh, which did nothing. (i tried values like 3000, 16500.)
I also tried changing mass for wheels, but nothing happened.

Wheel Trace Collision Responses for Pawn is set to ignore.

Still, player can push vehicles

One thing that surprises me is that it worked for you. I think I’ll rewrite the whole movement to my own. Because now, I’m using the Add Movement Input node.

Anyway possible “fix”:
I found a way to prevent this situation. I have an overlap sphere around the player, and if a vehicle enters this sphere, player gets knocked down with simulating physics. Which doesn’t do anything to the vehicle at all.

Character Movement:

Wheel Trace Collision: