Chaos Vehicle Brake for individual tires / tank setup

I am wondering this myself.

Did you find a way to do this using Chaos Vehicle Movement Component?

I was thinking of animating the wheels independently of CVMC, but I don’t see how to do that at the moment. The wheel animations (and the treads) all should reflect movement against the ground, not the engine torque. I am trying to solve the problem when one wheel is off the surface of the ground to keep it from spinning faster than the others. On tanks, this shouldn’t happen, because they don’t get power from the engine, they just follow the treads and the sprocket gear. But this would also solve the turning in place problem.