Chaos Physics in UE5 EA and beyond

Thanks for the opportunity to post feedback. From my tests, I noticed very notable instability in multi-rigid-body interactions.

Bricks stability test:
Chaos: Imgur: The magic of the Internet (sped up)
vs PhysX: ShareX GIF | Gfycat

Rolling sphere into bricks test:
Chaos: ShareX GIF | Gfycat
vs PhysX: ShareX GIF | Gfycat

As I’m developing a physics-based project, these results were concerning, although I completely understand if Chaos is still underdeveloped. Is Chaos currently meant to support this usecase? Can we expect stable results before the switch is made?

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