Chaos Physics in UE5 EA and beyond

What is the possibility of getting new or extended trace shapes with chaos? Seems like a great opportunity to look into them. Oriented capsule (very useful for a wide variety of things; I’m shocked this isn’t already standard in both CPP and BP), frustum or cone, closed cylinder, line trace with thickness (same as closed cylinder, but no rotation if that proves too difficult to implement). I know you could use a collision mesh in the shape you want, but it hardly has the utility or use-cases of actual traces.

The dream would of course be more customization options to the base Character Movement component along with the above changes (any gravity vector, better physics and moving object interaction out of the box (expanding on this: being pushed around by moving objects anywhere but from the bottom requires custom workarounds to not be glitchy/janky looking), etc), but I’ll not be too greedy.

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