Chaos Physics in UE5 EA and beyond

Thanks for the questions / feedback everyone. I’m monitoring the thread and will be bringing feedback to the Chaos team regularly.

If something doesn’t seem to work as expected or you encounter a bug - please submit a bug report or post your use case here and provide enough detail so we can reproduce it internally.

While I can’t discuss specifics on our development plans, switching to Chaos allows for new features like Async Physics and eventually networked physics by default. There are also new features coming to UE5 that will be coupled with Chaos.

I’ll continue to monitor the thread for your feedback.

Thanks again,

-Jorge

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