Chaos Physics in UE5 EA and beyond

Is it possible that chaos also has an impact on projectiles and pawn physics? From time to time I see projectiles going through the geometry or even pawns half-buried under the floor after a quick jump (that involves vertical root motion).
I wouldn’t mind finding a way around for cosmetics like ragdolls, destruction, or cloth, but I would like to know how chaos is related to potential gameplay like capsules or projectiles.

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