Chaos fields affect all physics actors

@Ezekiel88 I just tested this on 5.03 with the city demo. It works as expected. In the post below this one I uploaded my map and the blueprint assets for you to test.


Each field placement here in the world has its object type set accordingly. You can see the field on the left is set for rigid while the other two are set for dynamic destruction. Notice how they respond correctly. See how the geo collection box stops in both the sleep and kill fields while the field on the far left the box just fell through it since its looking for a rigid type.

Now take a look at this. I changed it so now the field is only looking for active kinematic destruction chunks. See how the box is on the ground. Its a destruction asset but its because its dynamic state is set for dynamic that the field ignored it.

Check out the video. You can see the car is marked as I guess rigid since I didn’t mess with its settings at all. But you can see I can drive through the two that are marked for destruction phys type only while the far left is marked for rigid and makes me come to a complete stop. You can also see that the geo collection ignored that field and just fell.

You can also see here that I can push the one geo collection into the world right into the kill field in the middle that’s looking for dynamic destruction assets.