Chaos fields affect all physics actors

@Ezekiel88 The default sleep / disable blueprint affects everything that’s rigid by default. Clone the master sleep / disable blueprint and add set meta data filter to the add transient field. This way you can pick object type you want it to affect in this case you want to pick the destructible type. As long as that’s the object type you have the destruction asset for. Then you can say, only want it to affect say only destruction assets that are currently only dynamic… if you wanted.

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