@Ezekiel88 also you have to remember that the plane type is of infinite bounds. So in this case I made the one kill field in the middle a plane type. It will now force everything in the world to come to a halt at that height due to it being of infinite size regardless of what it visually looks like size wise.
You can see here the box on the left that was ignoring that rigid only field, now comes to a halt at the same location as the box in the plane kill field.
honestly I’m staying away from plane types all together because of the infinite thing.
Unless you are working in a corridor type setting where you know the surface is flat and you can control when the field is active or not… its just going to cause more issues.