Changing value of bool for one certain object

For example, I have set up this simple bp consisting of a cube and declared this variable (default is false) within it:
image
The eye makes your variable public and editable on the object’s instances.

I’ve also made my character print Hello when it overlaps a cube that has the CanFireEvent? variable set to true like so:

Now, I’ve placed three instances of my Cube Bp in the world:


If you click on one of them and look into the details panel to your right, you’ll see that you can edit the bool variable:
image
For example, I’ll only set the middle cube to be able to fire events by setting the bool to true.
This is what happens:
ggg