Bump, this is still a problem in ue4.22.3
This is really a pretty huge issue. It seems I will have to create an entirely new set of assets that behave the way I need them to in order to circumvent this.
Bump, this is still a problem in ue4.22.3
This is really a pretty huge issue. It seems I will have to create an entirely new set of assets that behave the way I need them to in order to circumvent this.