The problem I’m having is that I don’t just need to stop the BGM for the current level I’m using for testing but also for all others levels, as well as other things like boss battle music. Basically I need a universal way to stop music and that’s what I can’t figure out how to do.
The only reason I have the logic for death contained within the player character blueprint is that I don’t know how to do the animation logic from elsewhere like the Player Controller blueprint. I would prefer the logic to be not
contained within the player character blueprint as I’m planning on having multiple playable characters & I don’t want to have to code the death logic for each individual character. Its not really a priority right now, for the time being I’m just focusing on trying to get the death logic to work for one character and then later figure how to change it so that it can be applied to everyone.
The player character being destroyed isn’t an issue, at least in my game’s current state, as the level resets upon the player’s death rather than destroying the player character.
I’m not sure what side chaining is, but I’ve been trying to look into soundclass, I just haven’t had much luck in trying to figure how to make it work for my own purposes.