Changing player starts after changing map?

Would it make a difference if I now had the ‘Open Level’ function within the door trigger as opposed to the level blueprint?

This is what I’ve taken from what you’ve said and it doesn’t seem to be doing anything in terms of spawning me at the player starts. When I enter the building, it spawns me at world location 0, 0, 0.

I’ve probably missed something or not done something right…

Game mode -

Trigger blueprint -