I’m pretty sure this functionality existed at some point. In either case I’m looking for any access to this; a way to – purely cosmetically – change the position of pins so that the wiring in the blueprint editor doesn’t become a gordian knot of connections.
… aaaaaaand bump! I’m still looking for an answer here. If it hasn’t been implemented in ue4, I’d also like to know (and suggest it for implementation!). I think I remember it from UDK.