Changing Main Game Loop Or Change World Class

Lockstep alone wont do trick, the idea behind this is to have lockstep in a determinism environement. So this way only “orders” will be sent to server that will then send them back to each player viaa multicast RPC then each player will run the simlulation for units position, physics, damage and everything else. Every RTS work on this model, the only RTS i know that was made with Unreal was EndWars and they used the same technique. It’s seems to be the only way to have a reasonable bandwith with so much units and things to calculate in that kind of games.