Thanks for your answer. I’m not an expert on visual scripting so I’m sorry if I ask dumb question.
I made the BP_levelManager but I’m not sure on what to do with that. What node do I use in my door BP to check if it’s the right door to spawn at ?
EDIT:
In my attempt, I had something similar where: if “door_open” is true -> check if “doorID” is the same as game instance “doorID”. If doorID is the same, teleport player to door. (sorry if it’s confusing)
But everytime the script run, it has to do it for every door, and sometimes “door_open” is desactivated and prevente the other doors from being checked.
I don’t really understand boolean array, do you know a documentation that could help me ?