Hello!
This is my first post here ![]()
I’ve been using UE to make visualizations and in my latest project I’m using VR. My client had a presentation and was asking me to make possible for a person to change eye height while in VR.
I first made it with a very simple AddLocalOffset for the first person camera. It works great! Although I don’t know how to limit the height it can go up or down, so if someone wants to play with it, it can go through the ceiling or the floor, haha. Kidding aside, I found out that this AddLocalOffset for the First Person Camera doesn’t work in VR… it is so the person can have 15 increments to go down or up as much as they want, not a fixed position.
Does anyone know how to do it? It would really help.
Also, I’m an extreme noob with Blueprints and programing.
Thanks and have a great day,
Alex C.