Changing editable UPROPERTY variable to be a Config variable is ignored

I was able to bypass this. You need to remove old value from .uasset file.

  1. Rename this property
  2. Load editor and open this asset
  3. Save this asset this would clean up value of property from .uasset binary file
    a. If save button is inactive – change any existing property. Then save it. Revert value and save againg.
  4. Rename UPROPERY back in C++

Now old value would be cleared from .uasset and value would be loaded from .INI file