Changing Character Class Capsule Component to box component

Yep definitely helps, has confirmed that converting to a floating pawn is the way forward. I had explored this some time ago, but i moved away from it for some reason. I cant remember if it was purely because there was no gravity implemented for it or if there was more annoying reasons. At that time i wasn’t as familiar with C++ though so i think now i will find it easier to update the floating pawn movement to fit requirements.

The floating pawn movement is described as simplistic, aside from gravity and momentum ( which i have just read are missing) are there any other elements that may need to be implemented in the class that might be waiting for me ?

I need to rewrite the flying mechanics to match real drones anyway, so i may as well bite the bullet.

Thanks