Changing cameras without using the Pawn camera...camera manager?

Hi @anonymous_user_7c519203!

If you are spawning pawns then your method will be different. Fortunately, there is a question very similar to this one that has already been answered! If you follow this thread they explain the process of creating a possessable array of pawns that are spawned at runtime:

In Level Blueprint, how to create references to Actors spawned at runtime?

I hope this bridges the gap of what you need!