Changing Cameras using Game Animation Sample

Hi all,

This has been RESOLVED!!

The issue was caused by the new GameplayCameraSystem, implemented in the ue5.5 updated to Advanced Locomotion System. My best guess is that this messed something up with the Set View Target node.

Looking in the console, it read

LogScript: Error: Script Msg: Can’t auto-manage active view target: no camera system host found!

Disabling this within the Game Animation Sample Widget (Which ran
DDCVar.NewGameplayCameraSystem.Enable = “false”)

Has FIXED THE ERROR!