Changing camera to not move?

I think a good way for you to do that is, keeping the camera that is following the player, but then have another separate Camera Actor in your level (with the fixed perspective you want), and simply changing them with this node: http://api.unrealengine.com/INT/BlueprintAPI/Game/Player/SetViewTargetwithBlend/index.html

If you need any more help with this let me know!