Changing Camera Speed Based on Zoom Distance

Hey @LumaraIG!

In this case I’d recommend having an actor class (camera actor) for your camera instead of having it as a pawn or a component inside the player character, and handling it this way inside the player character’s Event Graph:

(The reason is that you won’t be able to predict where the camera’s gonna end up by adding movement input.)

And here’s the result:

Hope this helps! :innocent: