Sickeningly terrible decision. The most important things your non-AAA, non-custom-licensee customers have is the documentation. Letting us use Quixel and other aquisitions free of charge don’t fill the hole - fancy tools are useless to all but the AAA without documentation. Most new features you’ve released recently have been horribly (or not at all) documented as well, so they just don’t get used in non AAA projects because nobody without a UDN account can access accurate information.
It almost feels like the Unreal Engine documentation is deliberately bad, and it’s definitely unusable. It’s bizarre - every other engine is well documented and offers far more in the way of tutoring to its non-AAA users than a few sparse, incredibly specialised video tutorials and “”“documentation”"" consisting of mostly blank pages.
I don’t get it. I don’t get how this helps you. Help me get into the headspace for this decision, because I’m lost - how does it help you to let people use the engine for free at all if you are then going to not only give them basically no documentation or assistance, but even actively hinder a shared community understanding and exchange of knowledge by purporting to give people a space to put tutorials and guides, and then deleting it and everything contained without any warning? How is it more profitable to basically turn away developers who would otherwise make popular games that grant you additional revenue money because they cannot afford a UDN license?
I hope this is an april fools joke, I really do.