This choice is amazing. I have been working with Unreal for 3 months to learn to develop content in VR.
I picked Unreal as technically superior despite the FUD to the effect of “Why would you pick a game engine from people who compete with you making games?”
The documentation is tragic, I’ve stopped commenting on it and now just search youtube. The git integration is incomplete work. I came here for the **** wiki on the git plugin: GitHub - SRombauts/UE4GitPlugin: Unreal Engine 4 Git LFS 2 Source Control Plugin (beta) Do I need it in 4.24, do I not? Why is version control even an issue? I’m super frustrated at the missed opportunities.
The game engine code may be great, but so much of what I’m encountering with using the product is incomplete work.
I’m guessing this is a combination of a total pownage on your internal systems, multiplied by some serious technical debt, excused by an indifference to your community and customers.
I’m guessing this is a bad day for you too, but seriously, as an organization, get it together. We all want this to work better. What is the plan, and what do you need from your community to support you?
EDIT: I recreated a read-only:
[THERE IS A STATIC VERSION OF THE WIKI HERE
An Archive.org backup of wiki.unrealengine.com | wiki.unrealengine.com](An Archive.org backup of wiki.unrealengine.com | wiki.unrealengine.com)