I think it’s built from source with source cpp files. I see now that it says they cannot be modified or rebuilt. Is there another way to do what I want with a source version and if not is there a relatively easy way to convert my project to the binary version of the engine? If so and my code adjustment works that’s a solution I’d be happy with despite losing some debugging features.
Edit: I may be confused with the binary/source build, my engine has the source cpp files but I haven’t built the engine from UE4’s full source code nor have I connected it to source code inside the editor. What exactly defines the 2 different versions of the engine? I looked online and best I could tell source would be building from the source code? Sorry for being a noob I really appreciate your help.