I currently have 2 blueprints, the first, is a widget, with a button that when clicked adds 1 item to an array, and also a custom event which when triggered gets the item that was added to the array, and spawns it in a specific location.
The second blueprint is a calendar system, that counts days, and when 1 day passes it triggers this custom event. The way I did this was by adding an object reference of the first blueprint to the second, and then calling the custom event.
For test purposes I added a key that triggers the event in the first blueprint, and the event works just fine, after the object gets added to the array it spawns just fine. In the second blueprint I added strings to make sure that the day passing mechanic was working and another to make sure the custom event was also getting triggered. Both of them get triggered just fine. The problem is that after adding the item to the array, when the event gets triggered by the second blueprint, the item never spawns, and I dont know whats the issue.