you can acttually place your poly at the midpoint of the desired targets, then orient the poly with lookAt (from point a to B) and finally scale its X using distance from A to B.
midpoint = (pos1 + pos2)/2
distance = vector lenght of pos1-pos2
you can acttually place your poly at the midpoint of the desired targets, then orient the poly with lookAt (from point a to B) and finally scale its X using distance from A to B.
midpoint = (pos1 + pos2)/2
distance = vector lenght of pos1-pos2