To spawn widgets from asset, after loaded, don’t cast the UUserWidget to your asset.
Instead get class from asset:
class UMyWidgetType* Widget;
Widget = CreateWidget<UMyWidgetType>( GetWorld(), WidgetAsset.Class );
To spawn widgets from asset, after loaded, don’t cast the UUserWidget to your asset.
Instead get class from asset:
class UMyWidgetType* Widget;
Widget = CreateWidget<UMyWidgetType>( GetWorld(), WidgetAsset.Class );