Change scene and keeping the same object

Ah, yes I’m trying to open a saved level from the menu level.
So at the start of the game, it loads a menu level that displays a menu widget.
Here you can select a saved game that opens one of the worlds that the game was saved in.
(I hope this is explaining it correctly) :slight_smile:

It doesn’t look like the Save Extension is using object IDs but that is something I’m still searching for in their documents. But I know that it doesn’t save the game mode.
(here is a link: Piperift - Save Extension)