that’s OK?
And how do I connect this?
It’s all in the same blueprint, all in the box BP that Mario hits. In the same BP the Generador is, connected to the Event node you already had.
I tried there but then I got two mushrooms
I will pass you the link
Unless you start using Inheritance or, at least, an Interface, you won’t be able to easily and efficiently add/handle more pickups and will need to rely on cascading branches and casts which is utterly unsustainable and unmanagable. It already dramatically complicates things - you are repeating the exact same script in every class. It must take ages to script anything like this, and if you make one change in one BP, you now need to manually do it everywhere else.
Please do consider watching a couple of tutorials on basic inheritance. Once you have a rough idea regarding how it works, I’d (you) rewrite the ENTIRE thing - atm, it’s rather chaotic in places.
thank you so much!!! It worked for me!! Yes, it is a difficult and complex topic but it is good to learn and get to know this fascinating world of video games. thank you!!!