Sure! dxdiag attached. I’m using 4.7.2
- before running ue4 set the first
audio device as the default. - run ue4 and create a new empty
project with start content. - play any sound from start content
(the sound will play on the first
device correctly). - with the engine still running, change the second playback device to
default - with the engine still running, play any sound from start content
(the sounds stills playing on the
same device) - restart the engine, and the sounds
now play on the second device
correctly.
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