change playback device automatically

Sure! dxdiag attached. I’m using 4.7.2

  1. before running ue4 set the first
    audio device as the default.
  2. run ue4 and create a new empty
    project with start content.
  3. play any sound from start content
    (the sound will play on the first
    device correctly).
  4. with the engine still running, change the second playback device to
    default
  5. with the engine still running, play any sound from start content
    (the sounds stills playing on the
    same device)
  6. restart the engine, and the sounds
    now play on the second device
    correctly.

33112-playbackdevice.png

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