Stumbled upon this and looks like it’s the perfect solution for me, but I don’t have the Scripted Actions menu showing up even after I load the plugin and restart. How to get that line to appear?
Hey, just wanted to add my thanks to @Ares9323 for making this handy plugin available for free.
I wanted to show a tiny change just in case it is helpful for anybody. I had been looking for a way to bulk edit physical materials since these do not transfer from parent material.
It is easy to adjust Ares’s utility to do that:
just adjust the code like this and it works
This saved me a bunch of time writing it for myself! Thank you so much.
One thing I noticed is that in 5.3.2 after installing and enabling the plugin, I had to recompile and re-save the utility blueprint and restart the editor to get it to work.