That’s good to know, but knowing Unreal I would have expected something similar
Probably, there’s a way to automatically close windows of instances before doing the replace but I didn’t think about that when I posted it (because it was a simple script made to help the OP).
It’s always better to close editor windows when you are renaming/moving/replacing stuff (and don’t forget to use “Fix Up Redirectors” after moving files, especially if they have references and you’re using source control)
Stumbled upon this and looks like it’s the perfect solution for me, but I don’t have the Scripted Actions menu showing up even after I load the plugin and restart. How to get that line to appear?
Hey, just wanted to add my thanks to @Ares9323 for making this handy plugin available for free.
I wanted to show a tiny change just in case it is helpful for anybody. I had been looking for a way to bulk edit physical materials since these do not transfer from parent material.
It is easy to adjust Ares’s utility to do that:
just adjust the code like this and it works