Change Parent Material of Multiple Material Instances at Once

Remember, if there’s the word “actor” it means that they are placed in world, if you have to access assets in editor you need to cast “selected asset” to its specific class and then use the function that you need (in this case to replace the parent)

Oh, I’m sorry, I didn’t notice it.
Don’t worry, I flagged the post and a mod has already marked it for you!

You are very welcome, I’m happy that it worked and I shared it because I think it could be useful to other useful to other users in the future (because this is an issue that could occur very easily).
That’s why imho it’s important to “mark a thread as solved”, when I’m looking for a solution I try to avoid posts that don’t have one (sometimes they can point you the right direction where to look but you have to find a way by yourself!)

Have a nice day!
If you are interested in editor scripting, I took a useful course that I would recommend that covers C++, BP and Python!

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