Yeah, placing them when the boolean is set worked just fine, thanks. I do have an enemy, the boolean is mainly used so that the enemy chases the player when it sees him, and if it stops seeing the player it stops chasing it. Also dont know if you could help me with this but, Ive also now set up a timeline with a lerp, so that the fov changes smoothly, but currently it makes the transition, the first time its seen and the first time, the enemy looses the player, but afterwards the fov change is the default one that just snaps.