was the project started as Blueprint or C++?
is this project under Source/Revision control?
if it was created as Blueprint and then C++ was added later, then @Kehel18 suggestion should probably fix this behavior (if the project is under Source/Revision Control then you may need to check the permissions on the /DerivedDataCache
and /Binaries
as these should be folders related to turning your C++ code files into what the Editor Understands and uses
(if you are going to remove folders to fix this then leave /Content
, /Source
, ( maybe /config
if you have done a bunch of work in Project Settings) and the [projectName].uproject
Right click the [projectName].uproject
and select “Generate [Visual Studio] project files”
open the resulting [projectName].sln
allow it to parse
Build and Run
when the editor comes up it should work by just opening the uproject since the last Build+Run from your IDE.