Change camera location with mouse cursor movements

Is this with:

I did…

Hey, at least your camera moves, OP’s does not :stuck_out_tongue: But this is due to control rotation inheritance because you’re using a template with different setup.

Do I need to do something to use the mouse cursor, though?..

( ugh, that’s even worse )

Wait, I found top down!

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@ProLaunchpadder

You could always try to convert this to UE5 to see if it works.


Do I need to do something to use the mouse cursor, though?

This goofy thing is so agnostic that it works in a blank template. But I’m sure I’d find a way to break it with some uncanny settings.

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Very fancy

TD

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This is still the TD template I found. It works but I think some Xs and Ys are the wrong way around

TD2

You gotta cross them wires:

image

Yes, and the 1 and -1 need to switch also. This works

TD3

This will produce results but they’ll be wonky.

image

This just gives you screen percentage. We then change to range to -0.5 <=> 0.5 and multiply by a factor. The final XY needs reversing because the world axis is different from screen space.

Final cut!

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Spot the difference.

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I can’t. What is it?

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@ProLaunchpadder Can you get it work?

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But this IS all shiny & chrome, indeed.

And do you see the arrows going into the ground? Advancement.

( We won’t mention that the default map doesn’t work because the player fall off the edge… )

Is this a decal? I bet each arrow is 30k poly and Nanite driven. :sunglasses:

It’s a Niagara system :sunglasses:

Nia

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Sorry guys the late replies, im at work simultaneously… But yep, this one worked! I downloaded it, migrated it into my project and copy pasted the blueprint into my character and now everything works perfectly. Thank you very much!

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