Change camera by umg button rolling ball

Hi. Sorry, I don’t really understand.

The solution I posted was for three different angles that you can cycle through. Each of the SetRelativeLocationsAndRotations need to be changed to the spring arm component and with a different value.

If you only want two angles, you will need to adjust the logic. Where it says “If the CurrentCameraIndex is greater than (>) 2” That two will need to be changed to 1.

I hope this makes sense.

Ok buddy I thought that the angle in all three needs to be same . I will change this . Thanks buddy

Thanks buddy that worked perfectly ✓✓