change button image at runtime (blueprint)

I simply did it this way… On the first Make State Brush in “Image” is the image called “Widget.png”, and on the other Make State Brush in “Image” is the image called “WidgetBarra.png”. All handled with the Filp/Flop node, of course. The button in question is called “HiddenWidget” and is used to hide or display the entire widget. Or rather, all the other buttons and components of the widget itself.