change actor when killing the enemy (resolved)

  • move the collision higher so it sticks out, so we can actually overlap it

image

  • do not possess the new Goomba, you still want to control Mario once Goomba is flattened:

  • put a Print String here (or a breakpoint), to see if it actually triggers:

Do not destroy here, this is the Mario BP, you’ll destroy Mario…

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