No, I had already solved that, what I need is another actor, where I have a brick box, and when it collides with my actor, the brick box transforms into a deactivated yellow box (they are two different models)
No, I had already solved that, what I need is another actor, where I have a brick box, and when it collides with my actor, the brick box transforms into a deactivated yellow box (they are two different models)