Chameleon Post Process

“Gradient Fog” is a new effect from the upcoming update.

Hello, any news on whether dithering effect is upcoming in a new update? Or any plans in the future? Thanks!

Hi,

Dithering effect is in active development. Can’t promise for it to be included in the next update but you can expect it to be included in one of the next two updates.

And this is how it looks like:

A new version of the “Kaleidoscope” effect, coming with the next update.

Hello, I really love this asset, expecially the more advanced effects like Haunted, but I have a couple questions. First, can I replace the texture with my own? Second, is there a way to keep it from interacting with certain actors or objects, so it can only effect the environment and nothing else like the player or characters? The demo showed that anything moving with the effect applied would look like the texture was scrolling over it, not something I want.

Hello, any news on when the upcoming update will release? We really need dithering for our project. Thanks! :smiley:

Hey all. We are using chameleon for our project and we’ve encountered some issues and we are wondering if anyone has seen something similar?

First of all we seem to have a semi-transparent noise texture on the letterbox even when we set a full black texture as the letterboxing texture. You can change the blend mask settings X and Y to 0 get around this but that doesn’t seem like the ideal solution.

Also, when you are running the game in HDR any emissive textures seem to bleed through the letterbox.

Any suggestions?

Chameleon 12.0 is live and here’s the changelog;

  • New effect: Gradient Fog
  • New effect: Speed Lines
  • New effect: Cyber Scan
  • New effect: Dither
  • **Kaleidescope **effect was misspelled, so it’s renamed as Kaleidoscope.
  • Kaleidoscope effect is completely rewritten.
  • Neon Noise Speed field has been added to the **Neon **effect.
  • Neon Background Color field has been added to the **Neon **effect.
  • Neon Color default value changed to (R=0.000000,G=240.000000,B=500.000000,A=1.000000) (was (R=0.000000,G=1.000000,B=0.000000,A=1.000000)).
  • Distance Fog Far Color default value was changed.
  • Distance Fog Distance default value was changed.

Hi,

Sorry for late reply. For some reason, I didn’t get an email notification for this and a couple of other messages sent before. Anyway, I’ll look into this and will let you know about my findings.

Hi,

It’s up now. Let me know if it works for you.

Hi,

  • You can change almost all textures used in effects including the Haunted.
  • All effects have custom depth masking support, so you can mask effect on-screen to only actors with desired stencil id.
  • Texture scrolling this is another story and currently, most of the effects don’t support world position matching for texture overlay operations.

Thank you so much!!! Can’t wait to get my hands on it! <3

The updated Sketch effect now supports world space mapping. Coming with the next update.

https://.net/wp-content/uploads/2019/11/Sketch_WS_optimized.gif

Hello, have you had any luck with this?

Hi Luke,

I couldn’t reproduce it, unfortunately. Can you zip a small project with this problem? It would be much quicker to solve this way. You can send the zipped file to support@.net

​​​​​​​Thanks.

Hey @ , I use your chameleon system in VR, but your Blur effect kinda kills my fps (around 14ms for each eye each frame). Any advice or optimization in mind ?

Hi,

By default, the blur effect is running with 24 samples. Did you try to lower this amount?

Yep, I’ve set it up to 8. Lower means the effect becomes pretty ugly. Radial Blur Width is set to 0.5. Any other advice to optimize this effect ? :confused:

Not really, at least with the current state of the effect. I’m planning to refactor the blurring system for a while with both new features and performance improvements. I don’t have an ETA though.