Sure. There were unconnected nodes in the Comic material, just before emission input. You need to connect them in the same order as their visual flow.
Thank you.
For anyone else, now fix also live on the marketplace.
Hi did you ever try working on key-stone/corner pin post process? is it possible?
Hey there,
Yes, I did but it is not ready to publish yet. Actually, the Pyramid effect from the last update was a product of the r&d process of it : )
Excellent!
Hi, Iâm trying to use this package to create âability effectsâ (post process effects that are activated with a button press). With my Pawn BP, I can add a Post Process Volume and easily control it via BP⌠how can I accomplish this ease of use with Chameleon Post Process?
Hi,
I think that this page could help you: https://.net/docs/chameleon-post-process/blueprint-interaction/
Thank you, I did look at that. However we have 10+ abilities that would activate on the character. Using your method I would have to drag out 10 chameleon instances to EVERY level and activate those as needed. I was hoping to tie it direct to the pawn to make it much easier to implement (like you can do with regular post process, just add a post process component to a pawn).
@ I bought your asset long time ago and dont know if you have added more effects since then.
I was wondering if theres somekind of FX with waved distortion like heat or extreme hot.
Thnx
Chameleon is a blueprint actor, not a component. You can attach an actor to another actor in UE4, so you can test it that way. Not designed nor tested for this type of usage though.
Hi,
There are multiple ways to do it in Chameleon. Including but not limited to;
- You can use Screen Fire effect https://www.youtube.com/watch?v=gkqxUiHFAoY
- You can use Distance Distortion effect with a smooth distance value https://www.youtube.com/watch?v=Jor_TvVVyAo
- You can use Screen Drops effect with your own distortion texture and negative panning values to move texture(s) upward https://www.youtube.com/watch?v=XC6T__J-Q6s
- There is even pre-created recipe (effect stack) called CR_Fire in the recipes folder https://www.youtube.com/watch?v=LwQnonuLPJQ
Hello,
I bought this package and itâs extremely helpful! However, Iâve been looking to get a dithering effect similar to this video: https://www.youtube.com/watch?v=OLqXmMLCJDg, but couldnât so far. Can you or anyone please help me to get my game to look like the video?
Thanks!
Is it possible to just play an effect once only? It seems to be that isnât the case.
Can you be more specific, please? Which effect for example?
Hey I really like the Magic Transitions and I wanted to use it but when I tried manually adding 0.01 to Magic Transitions Transition Amount. Nothing happens. I decided to log what the amount is defaulted to and what happens, and itâs actually going backwards into the negatives stopping at negative 7. I tried calling Magic Transitions Function. Still nothing. And yes I do have Magic Transitions set to true.
How do I animate the transition?
Hi. Iâm using Actor Featurette but I donât know how to make other actors stand out. Not just the test cows. I am using UE4.22
Does someone have been able to make a game with Chameleon effect on consoles? We are trying on PS4/Switch/Xbox and our game always crash when calling any of the chameleon post-processing effects.
Is there a way I can add a recipe to a post process volume? I want to use the underwater one. But I only want it to be visible when inside the post process volume.
Hello, and great product! I also am having trouble figuring out how to set the Actor (cow in the demo) that the actor featurette and custom depth highlighter will use the effect on. There are no options to change the mesh or texture from the cow to something else. I would have scrolled through the thread to look for answer but 41 pages! lol Please help, thanks.