Chameleon Post Process

I’ll try to reproduce the problem on my end and will let you know about the result.

Thanks :slight_smile:

Any luck ?

My first test was failed to reproduce it. I’ll give it another shot today or tomorrow and will let you know.

Hello again,

unfortunately I couldn’t be able to reproduce this problem. Can you send me an example project by prrivate message here?

oh so it’s working for you, I’ll do a cleaner test project.

I can’t find actual documentation on how to use this plugin. The documentation page seems to be just a reference of what the plugin can do. The “getting started” is just a video showcasing effects. The documentation page doesn’t seem to include basic instructions like how one should utilize this plugin. How do I enable custom depth on specific actors? How should I utilize recipes (Just the recipe added to world or recipe and Chameleon base blueprint?) The demo level doesn’t include the resources in a way I can figure out how it is implemented. Is there a resource where this type of information is available?

Thanks much

You are right, documentation page is more like a package preview for now and I’m trying to make it right for a while. Hopefully, I’ll make it more purposeful in a very close future. Upcoming version also includes a demo scene(s) with example usage scenarios.

Hello , and thank you so much for your awesome work! It has been so helpful.

I got this couple of errors in Unreal 4.21. Is that a compatibility issue? It seems that Unreal doesn’t like the underscores in the custom node of the MF_SetBlending.

If so, any idea on when a compatible version will be available?

If not, any solution to fix this?

Thank you again

Hi,

Did you also update the Chameleon to the latest from the Launcher?

It was updated. But removing / re-importing it in the project fixed it. :slight_smile: Thank you!

Happy to hear. As a side note; the good practice for updating marketplace assets is closing all Unreal Engine 4 instances then re-importing the package to the project(s).

@ I want to use Drug Effect mixed with Infected and Melted World when a player or client eats a mushroom.
It works fine but Infected and Melted FX affects also the player mesh.
Can I set chameleon somehow to activate those post processing FXs except the player mesh character so I can see my own player clearly?

Hi,

You can not create “exclude-only” statement with Chameleon but you can create “include-only” statement. You can set all objects but player mesh(es) to the same stencil ID then you can set those three effects to affect only objects with this stencil ID. This option can be found in the advanced section of all effects.

Thnx .
Ill check it once i arrived home.
Un saludo

How can I dynamic enable a function?I call it like this

After ScreenDamageFunc been called,nothing happen.

Please include the demo room map in your library.
And your document cann’t open!

This page might help you: https://.net/docs/chameleon-post-process/blueprint-interaction/

Demo map coming with the next update.

Which documentation URL are you trying to open?

All I can say is the . . .

World Glitch Effect is Freaking AMAZING!!!

Haha! Glad you like it! : )

@SumFXSupport @

  1. Is Chameleon Post Process for use on Windows OS only? If it is not, how does one get all of its features working on Linux? For example almost all of the effects such as pixel dissolve, ASCII, Comic, etc do not work on the latest version of Unreal on Linux and will instead create a blurry brownish parchmentlike border around the edges of the screen instead of the effect you want. How do I go about fixing this?

  2. If it is currently only for use on Windows OS, is there any chance you will bring it to other OS as well?

Thank you