Is there a way to have a radial blur with a clear and perfect circle in the center? Currently, you can apply a texture mask but that gets stretched with different resolutions. The is there another way in your system I am missing?
I have one plane with translucent material. Is there any way to exclude it from being post processed by Chameleon? CustomDepth works, but only for opaque objects.
Its not related to chameleon directly but maybe someone here can help me…
is there a way to exclude meshes from the global post process process ?
i cant find a solution anywhere here…
There’s no excluding mechanism in Chameleon. Instead, you can use “Including” feature in the effect’s advanced tab. Which should give you the same results.
We’re trying to use the Neon effect to outline buildings in a city. The city is at real world scale. However, the Neon effect seems to drop off after a certain distance.
Here, the city is scaled down to .5 to minimize the problem. I’ve gone down as small as .2; however, we’re prefer to work with the assets at real world scale.
Is there a way to extend the Neon effect? I’ve noticed that other effects do not seem to have this issue. Thank you.