Chameleon Post Process

A new effect from the upcoming update.

Infected

http://.net/demo/chameleon/UE_Infected_L.gif

looking very good !
could you please make a underwater shader based on this one, too. Will need one for my game :wink:
kind regards
stucki

How about using CR_Underwater recipe for that? It has been added with the latest update. You can find it in Recipes folder.

Preview: Chameleon Post Process - Marketplace - Epic Developer Community Forums

didnt have seen this, yet. looks very good, have to give it a try !
thx for the info !!

A new effect from the upcoming update.

**Camera Shake (WIP)
**

http://.net/demo/chameleon/UE_CameraShake.gif

Was this Fixed in the Kuwahara effect?
I have been interested in chamaelon from one year ago, but after watching some vids showing this Kuwahara side effect made me choose other option.

Now, again, i need something like your Kuwahara, its just what i need for my proyect and it really looks better that the other options around. But still i dont want black lines on my far objects…

Which black lines? There’s no outline generation in Kuwahara effect. Not intentional at least. Can you show me an example?

Hey there !

I cant show you because i dont have it, and im still trying to find the video i mentioned but… it was 1 year ago and i have been not able to find it yet.
It was a video about creating a terrain and a forest in UE, and while the near objects were good with kuwahara, the far objects (mostly tress or some thin railins from a bunker) got all black lines around edges.
I think it was mostly every this object was getting them.

I just saw your Kuwahara video (https://www.youtube.com/watch?v=2ubd4ZRYthw), and it looks good (i love this effect i think its the better one in the pack), there are no black lines going on… except for the rear tall tower which has some black dots and specially the ā€œJewelersā€ sign at the right.

The guy was getting the same black lines as in this Sign, but all over the tress (it was a mess).

This other guy at this post (page 4 at the bottom) also posted about this, but never got a response.

If you make a map with a forest i think you will see it.

Oh, and i forgot. When the guy applied kuwahara and the sharpen, the effect was much more bigger.

Ahh… Now I see what you mean. Like most of the Chameleon effects, Kuwahara is rendering after tonemapping. To get rid (most) of these black lines you can set Kuwahara to run before tonemapping. This way, TXAA can remove most of these side effects.

**After Tonemapping (DEFAULT)
**

&stc=1

**Before Tonemapping

**

&stc=1

Yes! thats what i was saying! :smiley:

So its easy to fix? Or should i wait to the next release to buy it?

Yes, it is. Open Kuwahara material, change ā€œAfter tonemappingā€ to ā€œBefore tonemappingā€ and save. Next update will make this by default.

Hi all,

All of my products including Chameleon Post Process are on sale as a part of the Summer Sale. Grab your copy if you didn’t already!

Hi, I just picked this up on sale. I’m trying to enable / disable a Chameleon instance with the press of a button. I can enable it no problem but disabling it doesn’t actually do anything once its been enabled.

I was able to work around this by getting the InternalPP and calling enable/disable on that as well at the same time. Just wanted to let you know in case there’s a missing disable node somewhere. Excellent work btw, really liking what it can offer.

Thanks for reporting this @Motch

I’ll take a look and share the results. What is your engine version btw?

4.17 compatible now.

A new effect from upcoming update.

Colored AO

&stc=1

A new effect from upcoming update.

Actor Featurette

&stc=1

A new effect from upcoming update.

Disco Ball

http://.net/demo/chameleon/UE_DiscoBall.gif

A new effect from the upcoming update.

Hazy Lights

http://.net/demo/chameleon/UE_HazyLights.gif