Yep, that’s what I figured and that’s the work around I’m currently using. Thanks for the response!
“Circles” effect has been created from scratch with full blueprint scripting. Coming with Chameleon V7.0. Here’s a comparison:
&stc=1New effect (Full post process as always)
World Glitch
http://.net/demo/chameleon/U6WorldGlitch.gif
Hi everyone,
Quick info: I rewrote the Blur effect’s algorithm and here is the result. It’s coming in next update with the new “Blur Samples” option.
&stc=1You are doing some crazy stuff o.O But there seems to be an artifact on the floor in front of the door that is in the background.
Btw, how much does this affect the performance? and is this effect customizable?
I like 3d effects like these, +1
Yeah. That artifact is not from the effect but from the level’s itself. In other words, it is always there : ) Also nothing to worry about performance, it performs quite well.
Are you planning more 3d effects like those? (btw I am also a customer :D)
Yes there’s some more in my mind with this tech. Currently working on multiple new ideas for Chameleon and one of those is this:
Still too early on development but it is promising.
Wow thats really nice, I wonder what maths you use
Looks very promising indeed
Random question: Would it be possible to limit these effects for specific depth ranges?
Like: the farther back it goes, the more wobbly the picture gets
There are multiple effects in Chameleon doing what you mean. Like “Distance Fog” or “Distance Distortion”. I’ve plans to make this feature available for all other effects too but couldn’t find a time for this yet. It is still possible for you by modifiying the blueprints since as said earlier, examples are right there.
@ You are a wizard!
Looks crazy really, real fun!
looks really interesting. I really love your pack !!
by the way, is it possible to adjust the effects via blueprint and sequencer ? I need some changing effects for some scene introduction movies…
is there a how to do that guide somewhere ?
kind regards
stucki
I don’t have any experience with the sequencer, even don’t know how it works :rolleyes: Give me some time so i can come up with something. For changing, enabling/disabling via blueprint there are so much tutorials for blueprint interactions. I was also shared some basic walkthrough for this.
&stc=1Wonderful package!!! Thank u for this amazing work!!!
5 Stars for quality and support!
World Glitch - blew my mind, so cool!!!
thx very much for the detailed explanation !!!